Daily Design: Day 179

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Smashing, Fog and Vehicle.

As such, the game I’ve designed today is…

Fog Light


Fog Light is a multiplayer racing game with a few abnormalities.

The most obvious of these is that the map is always extremely foggy. This means that players either have to drive slowly or react very quickly to avoid hitting objects or accidentally going off-road. A first-person view is also forced, so players can only see what’s directly in front of their car.

The biggest change, though, is that players both start from different positions and have different finish lines.  The game will always give you a rough idea of where your finish line is, but getting to it in the fog is much more difficult.

More than that, a serious crash results in elimination from the game rather than just a time penalty. This means that players really have to balance driving carefully with driving quickly – especially since opposing players can be driving towards them from the fog.

It’s likely a hard thing to balance – if the fog is too thick then skill becomes a much lesser part of the equation and luck comes to the front. If the fog is too thin, the entire mechanic is rendered moot. Finding that sweet spot where luck is a factor mitigated by skill would be ideal.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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