Daily Design: Day 178

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Explosive, Perspective and Scan.

As such, the game I’ve designed today is…

Perspective Predicament

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Perspective Predicament is a single-player game about bomb disposal. The game is broken down into short, puzzle-centric levels.

The game is about defusing bombs in a short time limit (before they explode), which is done by rotating the bomb and basically just fucking around with it, if I’m honest. Most pieces on the bomb can be interacted with, even if they’re not useful. The wrong wire or button can cause the bomb to detonate prematurely, which instantly results in failure, as you’d imagine.

It’s a game about trial and error more than any kind of expertise, and the best players are the ones that have practiced certain levels. Because each level has a different explosive device, they also have very different methods of defusal.

Players also earn a “rank” based on their speed, with the highest rank being earnable by completing the level extremely quickly. While this is fairly straightforward for the early levels, remembering the exact process becomes a lot more difficult as the bombs become more complex, and the later levels require several steps to complete.

Earning high ranks will unlock secret levels that are extremely complicated, and automatically turn off any kind of UI help, such as glows or glimmers that show which piece/s of the bomb can be interacted with.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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