Daily Design: Day 177
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Crushing, Helicopter and Cursor.
As such, the game I’ve designed today is…
Helicrusher is a game about crushing things with a helicopter, as the name may imply.
The game is 2D, and the player controls a single helicopter on the screen. Their goal is to crush as many objects and people as possible, each of which will increase their score. If the helicopter is destroyed (either by running into things directly or by being attacked) then the game ends.
The helicopter is controlled with the mouse. Holding down left click makes the helicopter fly upwards, and releasing it causes it to drop. Right clicking forces the helicopter to drop suddenly to the bottom of the screen, though this can only be done once every few seconds. The helicopter will move towards the mouse cursor as long it’s airborne.
By landing on top of something, the player will crush it and generate some points. After a level ends the player can spend points on upgrading their helicopter, including things like armour and movement speed.
The game will become increasingly more difficult the longer the player survives, and eventually enemies that fire will arrive. The helicopter can’t take damage from below, but it can’t survive many shots from other directions. Not long after that, other flying enemies are introduced, which obviously aren’t as easy to crush (and can shoot you from above!).
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.