Daily Design: Day 176
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Shooting, Challenge and Justice.
As such, the game I’ve designed today is…
Trigger Happy is a simple multiplayer game about shooting each other, which as far as I know is something games have never done before.
Each game is a short first-person match in which players don’t move. Instead, they’re standing and facing each other. After a short (and randomised) count down, the players have to draw their guns and shoot each other.
Firstly, the count down – it’s a random timer between two set values (say, 5 seconds to 20 seconds) and the timer can end anywhere in that timeframe. When it does end, the word “Draw” appears, and the players can then draw their guns.
This is done by a slightly random quick-time event. A series of three random keys or buttons appears, and the players have to press them in order to draw their gun. Once they’ve done that, they can aim and shoot like in any other FPS.
If one player lands a headshot or manages to shoot the other player’s gun out of their hand before they’ve landed a shot of their own, that player is declared the winner. Otherwise, it’s whoever inflicts the most damage with their 6 shots. This means that matches can often end with each player riddled with holes.
Players have a full minute after the “Draw” is sounded to shoot, which means the timer is rarely the deciding factor. It’s likely that if one player has fired all 6 rounds with poor accuracy, the other player can take their time to line up a headshot. This means that accuracy is just as important in speed.
Being shot also impairs your aiming, as you could imagine. Being hit in the leg forces you to drop to a knee, and being shot in the gun-holding arm will make your aim sway.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.