Daily Design: Day 175

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Umbrella, Purge and Leap.

As such, the game I’ve designed today is…

Under Cover


Under Cover is a platformer/puzzle game, set in a world where rain is lethal.

The game is a 2D sidescroller, broken into short levels. The goal of each level is to reach an exit while avoiding both the rain and any enemies along the way. Players have no way to directly defend themselves, but they can manipulate the environment via magnetic powers (like a really feeble Magneto).

Players can move metal objects along predetermined paths from anywhere in the level. Some of these stay where they’re put, but others will slowly move back to where they were originally. The goal is generally to manipulate the level in order to reach the goal without ever being rained on.

Enemies can also be killed by removing their cover and making the rain land on them, though players need to be aware that they don’t make important areas impassable. Because this is possible, levels can be restart at the press of a button.

As the game continues, players gain access to new abilities, such as the ability to temporarily “freeze” metal objects, sticking them in place. This can be useful for objects that slide back into place after a short time, allowing players to get them into position and then freeze them for some extra time. It can also be used to temporarily deactivate mechanical machinery.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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