Daily Design: Day 174

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Gravity, Shutdown and  Fight.

As such, the game I’ve designed today is…

Deadly Attraction


Deadly Attraction is a multiplayer shooter with a twist – instead of firing bullets, guns will shoot small fields of energy that are used to manipulate gravity.

Players can fire positive energy fields by left-clicking and negative fields by right-clicking. Each shot will stack the effect – this means that firing several negative energy fields into a player will make them fly away from the ground faster. Enemy players can only be killed via environmental hazards, or by using extreme gravity effects.

For example, players can be killed by first lifting them into the air, then hitting them with a high amount of positive energy, crushing them into the ground (or vice versa into the ceiling). Players can also knock enemies off ledges, through gaps in the the roof, etc.

There are the typical varieties of guns that behave in fairly conventional ways. Shotguns are close range but offer high “firepower”, sniper rifle are slow to fire and clumsy up close, but deal heavy damage at range, and so on. Here, it’s best for teams to mix and match weapons to remain deadly.

For example, an assault rifle isn’t particularly good at crushing enemies, but it can be used to quickly set them up for a team mate. This is because it quickly stacks on gravity effects rather than dealing a lot at once, meaning that enemies will land before the gravity gets intense enough to crush them. Instead, players can left enemies into the air with an assault rifle, then have team mates crush them with a sniper rifle or shotgun.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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