Daily Design: Day 172
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Lag, Scotch and Rhythm.
As such, the game I’ve designed today is…
Dead Beats is a competitive rhythm game in which players use their sick beats to make each other drunk, somehow.
Players use four buttons to play. Their screen shows a board as “notes” slowly drift down from the top to the bottom, and players have to press the button that corresponds to that note before it hits the “Sweet Spot”.
When the player hits a button, a beat will fire from their side of the board and move towards the note that’s coming down from the top. When they meet, the note will be destroyed and the player is rewarded with points – hitting multiple notes in a row results in a score multiplier, which is lost when the player misses a note.
In order to get the best score, players must intercept a note as it arrives at the “Sweet Spot”, which is denoted by a square on the board. This is fairly easily with some light practice, but is made much harder by the “Drunkenness” mechanic.
Shown as a bar on the side of the screen, drunkenness will slow down the speed at which your beats travel across the board. More drunkenness will make beats move more slowly, and learning the timing for drunkenness will take considerably more practice.
Players all start at zero drunkenness, but once they reach a certain score they can use a button to “fire” at another (random) player. This costs a small percentage of points, but causes another player in the game to build drunkenness, depending on the score of the player that fired.Players can use another button to use the same amount of score and reduce their own.
As such, the key is to balance offence and defense, ensuring that opposing players can’t accumulate a huge score easily while making sure they keep their own high. The player with the highest score at the end of a song is declared the winner.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.