Daily Design: Day 171
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Multiple, Cyclist and Deadline.
As such, the game I’ve designed today is…
Deadline is a multiplayer racing game in which players try to avoid exploding through the use of their bicycles. Yep.
In Deadline, players all begin side-by-side on a large stretch of road. The game uses typical racing cameras, from third-person to first-person, which are interchangeable at will.
Where this game differs is that each cyclist is implanted with a bomb, set to detonate if they cross predefined lines. These lines are found to either side of the track, meaning that if a player goes too far left or right, they’ll explode (or, rather, their character will explode. Exploding players is still beyond the legal scope of gaming). To make matters worse, the cyclists are being chased by one of these “Deadlines”, and letting it overtake them will cause their bomb to detonate.
The bomb can only be disarmed if every other player has died. As such, players are in a constantly struggle to stay ahead of their competition, while actively trying to destroy them, either by slowing them down or trying to force them out of bounds.
This would all be quite easy if the game was set on regular roads, but eventually the starting road will turn, meaning that players can’t follow it without crossing one of the side deadlines. This means that the track quite quickly goes off the road and into randomly generated terrain.
This includes trees, rocks, cliffs and other obstacles that must be avoided. Between other players and the environment, players have their work cut out for them. Matches would ideally be quite short, as dying early on sticks you spectator mode for the rest of the match. To combat this boredom, the Deadline will speed up every time a player is killed.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.