Daily Design: Day 170
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Parallel, Splitting and Vast.
As such, the game I’ve designed today is…
Collateral Damage is a single player game in which the player controls a “line” (like in Snake). The line is constantly moving upwards, and the player has to move it left or right to avoid obstacles, as colliding with anything results in failure.
Once the player reaches a certain distance, the line will split into two. Both of these lines are controlled together, meaning that moving one to the left will also move the other by the same amount and in the same direction. If any line collides with an object or another line, the game is over.
Obstacles will be generated differently across the level, meaning that the lines don’t have to contend with the same obstacles and will have to dodge separate threats. Combined with having to avoid the other line, this makes the game considerably more challenging.
Of course, after a while, the second line will split and form a third. This continues until the player fails, at which point their score is recorded and the game ends.
This would be best suited for a mobile game, and could event work well using tilt controls to move the lines. The random generation of obstacles is my primary concern, as I could see it being easy to generate impossible situations, in which the player is forced to either hit an obstacle or another line.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.