Daily Design: Day 169

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Aircraft, Broadcast and Direction. 

As such, the game I’ve designed today is…

On the Air


On the Air is a single player game about spreading a message as far and wide as possible (in order to cause huge destruction). Because this is a game, that’s accomplished by flying a radio-wave emitting plane around the world, hitting as many targets as possible. This is somewhat complicated by the military you’re speaking out against trying to shoot you down.

From an isometric viewpoint, the idea of the game is to convert ground bases to your side by flying near them long enough to convert them to your side. Once you’ve spent enough time near a base (without dying) it’ll become converted and start fighting for your side. This means that the base will shoot down pursuers and start sending soldiers towards the enemy.

A level is won by destroying or converting the enemy HQ, which is initially far too heavily-guarded to convert. However, by converting nearby bases, the player can whittle down at their defenses until it’s either destroyed or possible to convert. Each level follows more-or-less the same flow, though with major variances in difficulty.

Players can upgrade their plane between missions, allowing them to increases the radius and strength of their broadcast, fly faster, survive more damage and so on. Each successful mission rewards an Upgrade Point, which can be freely redistributed at any time outside of a mission.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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