Daily Design: Day 166

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; 

Time, Inquiring and Sand.

As such, the game I’ve designed today is…

Time Out

hourglass.jpgTime Out is a singleplayer game about guessing how much sand is in hour glasses, because not all games should be fun, god dammit.

The player is presented with a few hourglasses (at least 3, possibly many more) and has to guess how much sand is in each, in terms of seconds. For example, one hourglass may contain “10 seconds” of sand. The player is told the value of one or more hourglasses at the outset of each level.

Hourglasses can be turned at any time, though sand won’t fall through them until the player presses “Play”. The sand will stop falling across every hourglass once any hourglass has emptied.

The goal, then, is to figure out how much sand is in each hourglass by comparing it to the known values. For example, if an hourglass runs to the equivalent of four “1 Second” hourglasses, then the value of that hourglass is “4 Seconds”. Then, turning that twice may be equivalent to another, meaning that one is likely an “8 Second” hourglass.

There are various levels, ranging across difficulties, which include much more severe values and less hints initially. Solving levels will unlock new levels to play. Players can also make their own levels, though they must provide the value of at least one other hourglass in created levels.

That’s it! Thanks for reading. Tomorrow’s the last day of sporadic posting, so it’ll be back to normal after that. I’ll be back tomorrow with another quick game concept!

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