Daily Design: Day 164
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Sight, Near and Hidden.
As such, the game I’ve designed today is…
I.C.U is a multiplayer stealth game – essentially, hide’n’seek for the 21st century.
One player (using a VR headset) takes the role of the “Seeker”, who’s goal it is to find the other players, all of which are doing their best to hide. The Seeker has a gigantic spotlight shooting out of their face, which is extremely helpful for finding people.
The other players are the Hiders, because sometimes names are best kept straightforward. Hiders have to hide until the time limit expires, and are instantly eliminated if they’re in the spotlight for about a full second. This is to discourage the Seeker from wildly shaking their head around like an idiot, instead opting to casually walk around and peer closely at virtual things like a totally normal person.
Hiders have the advantage of being able to move extremely quickly between points, as long as the spotlight isn’t currently touching them (they’re some kind of crazy shadow monsters). They can move vertically as well, meaning the Seeker has to keep a close eye on every angle to be safe.
That’s it! I’d say there are three more of the short ones before things normalise (meaning I won’t have an excuse to keep them short anymore). Thanks for reading! I’ll be back tomorrow with another quick game concept.