Daily Design: Day 162
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Disaster, Spending and Ray.
As such, the game I’ve designed today is…
Disaster Laser-ator is a game about using a gigantic orbital laser to mend disasters, by welding the world closed, because that’s how physics works (I assume).
It’s a super simple “arcadey” game, designed for quick sessions. At the outset of each session a world is randomly generated, which the player can freely orbit using their laser. They have to respond to events by lasering parts of the world that need a good lasering, such as an earthquake that needs to be welded together or a group of mutants that need to be dissolved. These different threats are essentially different patterns that need to be, uh, lasered. Which I’m beginning to think isn’t a word.
Lasering is done by holding down on the screen (or the left-mouse button), and damage is done to the planet for each second the laser touches an area that isn’t important, or begins to cumulate after a certain amount of time that a threat is left unchecked.
That’s it! Thanks for reading. Another super short (and late) one, which will continue to be the case for two or three more days.