Daily Design: Day 161
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Handling, Inconvenience and Chase.
As such, the game I’ve designed today is…
Off the Rails
Off the Rails is a racing game about terrible hijackers, who have stolen a train and realized they can’t escape, since they’re on rails.
As such, their best bet is to stay ahead of the other hijackers, who have inexplicably stolen trains at the exact same place and time. The slowest conductors will be nabbed by the police, but whoever manages to get out in front may just be able to escape.
Of course, going too fast results in derailing, which is a guaranteed way to lose. So the goal here is to go as fast as possible without derailing, while your opponents do the same.
The controls are simple, which probably betrays my lack of train knowledge – the player can either accelerate or decelerate, and also switch tracks at certain junctions. Other players can do the same, and a collision results in an immediate loss for all players involved.
At a certain point of acceleration, the dashboard or UI will show the percentile chance of derailment at any second. Some players may choose to keep this at 0% at all times, but riskier players can go as high as they want, though even at around 10% there’s a very good chance they’ll derail quickly. This can be used strategically if you’re behind a player by keeping the pressure on them, since if they slow down they’ll collide anyway.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. I’m still away from home, so the posts will be more sporadic and probably shorter for a few more days.