Daily Design: Day 160

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Accuracy, Counting and Quick.

As such, the game I’ve designed today is…

Head Count

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Head Count is a simple game about keeping track of characters as they run left-to-right on the screen (just, uh, imagine the image above is reversed).

Players click or tap to increase their count per one, with the aim of staying at the same number of characters that cross. In other words, if five characters cross the screen, the player should have tapped five times before it ends.

The game is level based, with the difficulty increasing dramatically as the game goes on. Each level is slightly randomised, so the player can’t simply look up the solution to each.

As the levels get harder, the player has to contend with characters that look similar, begin to blend together, cross in front of / behind obstacles and more. This makes the game considerably more difficulty.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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