Daily Design: Day 155

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Avoid, Rope and Treasure.

As such, the game I’ve designed today is…

A Frayed Knot


A Frayed Knot is a 2D singleplayer puzzle/action game for mobiles, in which a piece of rope is trying to steal amazing treasures, which is still a less insane premise than most mobile titles.

In the game, players can only “grab” with either end of their rope character. This is done by holding on the left or the right side, each being colour-coded to one end of the rope – to make that a little more clear, the left side of the screen has a blue tinge, and so does the top part of the rope. Holding the blue side will cause the blue end of the rope to grip, which sticks it to whatever surface it’s hitting.

The idea of the game is to swing the rope around the level by using both grip buttons in turn (or at once) to both manipulate the environment and collect treasure. Treasure must be grabbed and thrown (or placed) into an exit, and there are multiple treasure per level. Only one needs to be collected to progress, but more levels can be unlocked for completionists.

As the game goes on, levels become more complicated with the introduction of “gates”. In these later levels, the rope will have more than two ends, though only two can be controlled at a time. When a frayed knot passes through a coloured gate, it will become that colour and can be controlled accordingly. For example, if a blue knot passes through a red gate, the red button will cause it to grip. There can be multiples of the same colour, and there are neutral gates that remove any colour at all.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.



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