Daily Design: Day 153

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Escape, Wiring and Dread.

As such, the game I’ve designed today is…

Deadlocked

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Deadlocked is, essentially, a create-your-own horror game. Think of it as Mario Maker meets Saw. Players can choose to “Escape” or “Construct”, meaning they can either play levels or create them, respectively.

When escaping, the game is in first-person. There’s no combat, though there may be enemies that must be sneaked past or otherwise avoided. Enemies can be killed with the environment, such as by dropping something on them. The one and only goal is to escape alive.

When constructing, players are also in first-person, but can freely float around in 360 degrees (as in most development engines). They can select from a list of assets and place them, and also use a relatively simple wiring system such as that found in Minecraft which can be used to enable switches and traps.

At the end of a level, the escapee rates the level based on various factors – atmosphere, horror level, fun, difficulty and so on. They also give it an overall rating – these translate to in-game currency for the level creator, and can be used to buy more advanced and interesting assets. They can purchase assets in any order, meaning it’s easy to customise their levels. In-game currency is also earned by escaping levels.

Finally, a player must be able to finish their own level to publish it, to prove that it isn’t impossible.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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