Daily Design: Day 152
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Crushing, Boom and Modification.
As such, the game I’ve designed today is…
Reigny Day is a singleplayer tower defense designed for phones. In the game, players defend their castle from oncoming hordes by tapping on them, which crushes them instantly.
The game is more isometric than top-down, with the castle itself at the bottom of the screen and the enemies coming from the top and moving down. As the game progresses, enemies become more difficult and varied, but all of which are simply trying to destroy the castle gate and gain entry.
When an enemy unit arrives at the castle wall, they’ll start attacking, which lowers the castle’s durability. At zero, the castle falls and the player loses. This can be prevented by crushing the enemy, but it also recovers completely at the end of each level.
Crushing enemies also generates gold, which can be used between levels to upgrade the castle. Levels can be replayed indefinitely to earn more gold, and if the player fails a level they keep all the gold they’ve earned throughout that attempt.
There are several upgrades, from upgrading crush damage to training archers that will slowly pick off enemy troops of their own volition. The castle itself can be upgraded, not only increases it’s durability but also the appearance. Another upgrade increases the amount of gold generated per kill.
Enemy types are important, and should be prioritized accordingly. Bomb-carrying enemies are especially dangerous, and will explode when killed – this deals massive damage to all nearby enemies, but also to the castle walls if it happens to be close enough. Faster enemies also tend to be weaker, so should be taken out first (or left to the castle archers).
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.