Daily Design: Day 148
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Giant, Fight and Sport.
As such, the game I’ve designed today is…
Big Serving is a tennis game with a twist – when hitting the ball, players can choose to either shrink or enlarge it.
This is done by switching “modes”. Players are either in “Enlarge” or “Shrink” mode, denoted by their character model displaying as red or blue, respectively. Every hit done in this mode will affect the ball, with more powerful hits resulting in a larger change. The ball will also continue to be affected until it’s hit again, albeit more slowly.
Smaller balls will travel faster and be a lot harder to hit and see, though this of course goes for every player. Larger balls are considerably slower and don’t travel as far, but if they get large enough can be completely impossible to hit, resulting in a guaranteed point. Many players may choose to balance the ball and try to keep it as normal as possible.
The player’s mode also influences their character. Enlarge mode makes their character bigger and slower, but also improves their reach. Shrink mode makes them a lot faster, but reduces their reach in turn. Modes can be changed at will, though there’s a brief (probably half a second) cooldown between changing.
Otherwise, it’s a normal tennis game. Players can curve the ball, hit it up, smash it straight across, and so on (in case it isn’t obvious yet, I don’t know many tennis terms). The rules are the same as regular tennis.
Other trappings could include online multiplayer, offline modes (tournaments, “career” mode, so on) and more. Cosmetic upgrades could easily be introduced, as could unlockable courts. Another fairly simple idea would be a “puzzle” mode, where players are given non-conventional rules, such as seeing how many times they can hit an accelerating ball against a wall before they miss, or trying to hit the ball through different sized holes.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.