Daily Design: Day 146

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Holiday, Survival and Lions.

As such, the game I’ve designed today is…

Last Resort

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Last Resort is a cooperative multiplayer game for up to 12 players. In the game, players band together to survive in a jungle until help arrives.

After their resort is overrun by vicious animals, the players are stranded in a jungle, alone. The game uses an isometric view, and the player can move around with a keyboard or joystick. Players should try to avoid creatures until they can band together and defend themselves until help arrives.

Players have no idea where the others are when the game begins. However, it’s possible to craft items that help, such as a campfire that gives off smoke or they even find a flare gun. These create a marker on the map, though cheaper items (such as the campfire) will create a large radius on the map, meaning some exploration is still required.

Crafting is absolutely essential to the game, and is the player’s main way of defense. Because the characters can’t fight, they must either run or hide when attacked, and will die very quickly in head-to-head combat. While they can eventually craft weapons, these are intended to be a last resort rather than an object of aggression.

Sticks and stones can be gathered initially, and from there an axe can be made to chop down trees for better wood. Following this process, players can slowly upgrade their crafting toolset and gear, eventually building automated defenses and fences. The idea is to find the other players, reach a defensible spot and hold out until help arrives.

Certain animals (not all of which are necessarily real-life creatures) will prove very difficult for even the most well-defended stronghold, and escaping to rebuild is often necessary.

Help will arrive after a certain time limit, which is selectable from a menu. The time limit determines crafting and movement speed as well, so each game should feel roughly the same in terms of progression regardless of the time limit. Timers range from 15 minutes to two hours.

There’s also a day/night cycle, which can either help or hinder. At night players can’t see as far, meaning creatures can appear suddenly. However, players can also hide in bushes (from some animals) at night time, which is very helpful when necessary.

Finally, an extraction helicopter will arrive, but it will choose a random spot on the map and will only notify players a minute or two before it arrives. This means that players should prepare to travel to the point and head out as soon as possible, because the helicopter only waits a few minutes.

Players can find pieces of equipment in the jungle which can be worn, though it’s entirely cosmetic. What gear appears is determined by difficulty, and players are guaranteed a piece of gear when they escape successfully. When a player finds a gear piece, every surviving player in the match is awarded one, regardless of whether or not they were nearby.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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