Daily Design: Day 145
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Photograph, Alien and Monarchy.
As such, the game I’ve designed today is…
In Royal Prints, players are tasked by the King of Space to retrieve as much evidence of alien life as they can. To do so, players travel various worlds in a special capsule, where they have to take as many photographs as possible.
The game is essentially a combination of on-rails shooter and puzzle game. Many aliens can be spotted just by playing, and taking photos of them nets a score based on how much of them is visible, how close to the center of the screen they are and what they were doing when the photo was taken. The best scores come from close, clear photos of aliens doing unique things.
Score translates to rank, and earning high ranks unlocks new pieces of equipment and new worlds to explore. Equipment ranges from things that distract aliens to things that stun them, and different pieces of equipment can be used (sometimes in combination) to earn great photos or even get a chance of a shot on a unique creature.
Each world has a unique set of creatures, and players can view bio information on creatures they’ve photographed, as well as how many they’ve yet to see. Information on missing creatures can be slowly uncovered by earning ranks, and higher ranks provide better hints on how to uncover them.
To the familiar, yes, this game is basically just Pokémon Snap. But if you’re suggesting that our world couldn’t use more of that game, you’re wrong.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.