Daily Design: Day 144
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Beach, Strategy and Mapping.
As such, the game I’ve designed today is…
Sand Castles is a multiplayer strategy game about constructing and defending a mighty castle of sand. The game is played from an isometric perspective as players can pan around the beach, though they can only see what they’ve previously discovered. Otherwise, everything is covered in fog of war.
Players have a single resource (Sand), which can be used to construct buildings, such as a barracks or walls. Players can only construct buildings in preset locations inside their castle, though structures can be knocked down to free up a slot at any time.
The ultimate goal is to destroy your opponent’s castle. The primary way to do this is with “soldiers”, represented as hermit crabs. Hermit crabs will constantly spawn from your castle and move to attack the opponent once a barracks is constructed. Sand can also be spend to improve their shells, which increases their survivability.
At the beginning of each game, players are given a small area in which to place their castle. Being closer to the water will improve the rate at which crabs spawn, but the water itself slowly encroaches on the beach and destroys any structure it covers. This means that building near the water makes for faster games, whether the player wins or loses.
Essentially, it’s an RTS game that’s boiled down to the macro game, with no micro strategy present. Managing sand is vital to winning, but how sand is best spent depends on where both players have their castles. Being close the water means you should focus entirely on offence to win the game quickly; conversely, being further up the beach means more defence may be a valid option.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.