Daily Design: Day 143

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Village, Soap and Running.

As such, the game I’ve designed today is…

Lather, Rinse, Repeat


Lather, Rinse, Repeat is a singleplayer arcade game designed for short play sessions. In the game, players take the role of a famous wondering cleaner who cleans villages they stumble across.

The idea of the game is to clean villages as quickly as possible in order to build a high score. It actually plays almost like an endless runner, and your character runs from the left side of the screen to the right at all times (stopping is impossible until the end of the stage). Along the way, the player cleans as much mess as possible.

This is done by “attacking”, which involves pressing the correct button at the correct time to clean a mess. Each face button on the controller corresponds to an attack, and each attack can be held down to become continuous. These buttons equate to the correct direction in-game, by which I mean (On a PlayStation controller) X would be down, Triangle would be up, Circle would be forward and Square would be back. In this case, Square actually does a special technique instead of attacking behind the character.

Holding X allows the character to clean the floor beneath them as they run. Pressing Triangle will attack upwards, which is good for cleaning hanging objects such as lamps. Holding it allows the character to clean ceilings if they’re running underneath one. Square cleans directly in front, but also knocks object to the side, which is essential when there’s no jump (colliding with an object causes more mess). Square cleans all mess on-screen, but can only be done once per stage.

The game is broken into several short levels. Each of these levels has a grade, ranging from E to S (E, D, C, B, A and S) based on the amount of cleaning achieved. The coveted S rank can only be earned by cleaning 100% of mess in a level. There are also challenges in each level, such as not colliding with any objects or hitting every lamp. Ranks and challenges reward in-game currency that can be used for cosmetic upgrades and to unlock new levels.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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