Daily Design: Day 141

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Protection, Sword and Threat.

As such, the game I’ve designed today is…



Parryfism is a small-scale singleplayer game designed for short play sessions, probably on mobile devices.

Played in first-person, the player has a full view of somebody trying to kill them with a sword. The goal, much like in the real world, is to avoid being stabbed. This is done by swiping in the opposite direction that the sword is coming in, or tapping on it if it’s thrusting.

There are multiple difficulties that affect the speed and types of attack coming in – for example, the easiest mode may only have slow horizontal and vertical swings, whereas the most difficult mode will have swings that come diagonally plus thrusts all made much faster.

Players earn an in-game currency by playing that allows them to unlock new cosmetic upgrades, such as better (looking) swords, different arenas and opponents. The only game mode is the main one, which is a kind of “Survival Mode”, with players recording a high score and trying to beat it.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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