Daily Design: Day 139

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Monitor, Unite and Baffle.

As such, the game I’ve designed today is…

Duel Monitors

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Duel Monitors is a cooperative horror game for VR devices.

One player (in VR) is tasked with escaping a facility while being hunted by ungodly monsters, because this is a video game. They have no means of combat, though they can place traps to distract or temporarily immobilize the creatures that are after them. They never leave first-person view and only have a minimal HUD, which is why the second player is so important.

The second player is monitoring the cameras of the facility and talking to the first player. They can place markers that the other player can see, but voice communication is essential. They can flip between cameras at will to get a full view of the facility, and it’s their job to safely navigate the first player through the world.

This is mostly via stealth; the monitor player tells the other when and where to move to best avoid detection, as the VR player has very limited vision. Some traps are also detonated remotely, which means both players need to work together to successfully place and detonate traps.

Once a game ends, the players swap roles and try again. Each time the player dies the facility is randomly generated, and (successful) games should only last 10 to 15 minutes. This is to avoid the tension becoming lost if the game were overlong.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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