Daily Design: Day 136
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Search, Courier and Monkey.
As such, the game I’ve designed today is…
Monkey Around is an over-the-shoulder multiplayer game about couriers who also happen to be monkeys, which makes them spectacularly bad at their job.
The goal is simple – deliver each package to the correct address before the other players do. Unfortunately, the monkey can’t read, which means players have to figure out where the package should be delivered based on a photograph they’re given. This photograph is drawn from a random pool, but each player is given the same one.
Of course, the photo doesn’t show the entire house. Instead, it will show part, leaving players to infer the rest. For example, the photo may look like this;
This is a more generous photo than is typical, but it leaves enough to the imagination that finding it could be difficult. Players know that it’s a red house with nearby greenery, which is enough of a clue to start exploring for it. Once a player finds it they’re given a new photo – this continues until either one player delivers 5 packages successfully or the time limit expires, at which case the player with the most packages delivered ones. If it’s a tie, whoever delivered each package the fastest is the winner.
Movement is very quick and easy, with players jumping between rooftops and swinging off poles. There’s a fair bit of verticality, allowing players to move at their desired height. It’s typically best to move around the height that the photo seems to have been taken from, as finding the exact angle is a sure-fire way to locate the house.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.