Daily Design: Day 133

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Sheep, Dash and Lightning.

As such, the game I’ve designed today is…

Ewe Turn


Ewe Turn is a multiplayer racing game in which players compete to get their herd of sheep to the finish line.

This game differs from a traditional racing game in a few ways; firstly, the sheep can’t be controlled directly. Instead, they’re herded by throwing lightning near them, because ‘lightning’ was one of the randomly generated words and even Zeus needs to have some fun now and then.

Sheep near a lightning strike will run away from it, though they’ll always be moving towards the finish line. Left unattended, sheep can actually fall off the side of the course. This means that the focus should be on keeping your herd between the edges of the course. Lightning can be fired after a small cooldown with no other limitation.

Each player is on a separate (but identical) track. This means that their sheep can’t directly interact with each other; however, players can use lightning on the opponent’s side of the field instead. Hitting an opponent’s sheep directly will result in a loss of two points (more on that later) for whoever hit the sheep, but will also eliminate it, sadly.

Every sheep that crosses the finish line provides it’s owner with a single point. Whoever has the most points at the end of the race is the winner – there are no bonuses for coming first, since sheep are always moving forward anyway.

The idea, then, is to balance maintaining your own herd with sabotaging your opponent’s. Hitting their sheep will lose you more points than it will gain, which means players are better off using lightning to force them off the course.

The game is played from a top-down perspective, and the only real mechanic is the lightning throwing. This means that the game is easily compatible with mobile devices, though would work well on computers as well.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.



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