Daily Design: Day 131
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Aircraft, Fixing and Fall.
As such, the game I’ve designed today is…
Ground Stop is a two player puzzle game, in which players must work together to land a falling plane.
One player is unfortunate enough to be on board when they discover that, for some reason, there’s no pilot. As such, it’s their job to navigate the controls and land the plane safely. This half of the game is best played in VR, though it isn’t necessary, I imagine the experience as being designed for it specifically. There’s a lot of looking around the environment, and seeing the ground hurtling towards you is much more impactful (pun unintended, but amazing) when in VR.
The other player is in a flight control center and must relay information on how to actually control the plane. They’re also in-game, and have to use a series of monitors to figure out how the controls work. This is made more difficult by the fact that the instructions aren’t as clear cut as they probably should be. For example, the monitor may tell you to pull the “Brake Lever”, but won’t tell you what the lever actually is. This is found on a different screen, but the player has to flick through it to find out.
Because I’m not sure if planes have “brake levers” (it doesn’t feel likely), it’s important to note that none of this is accurate in terms of real-world aviation. The location of items in the plane, their names and the order that you have to press them are randomised on each play through, ensuring it’s always tense and sort of awful.
I’ve actually worked on a game with a similar premise in the past and it was loads of fun to build and play, so this is one I know for sure could work. It’s similar to Keep Talking and Nobody Explodes, which is certainly worth checking out if you like the idea.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.