Daily Design: Day 126
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Rotation, Grouping and Ritual.
As such, the game I’ve designed today is…
Daily Ritual is a simple cooperative puzzle game for up to four players.
In the game, each player is given a page with instructions on how to successfully complete a magic ritual. Controlled in first-person, the idea is manipulate objects around the area according to the instructions on your page.
What makes this tricky is that your page doesn’t necessarily contain instructions that you can complete on your own. For example, one of your instructions may be that whoever’s wearing the red hat has to jump twice before the ritual begins, but another player may immediately grab the red hat for something in their own instructions. As such, communication is key, though it’s (intentionally) very difficult to figure out all the instructions properly.
Each instruction has to be completed at a certain point once the ritual has begun. For example, one instruction may be that players have to run clockwise around the fire before a minute has passed (once the ritual has begun), but another instruction may be to all stand in a circle and throw a herb at the fire. Coordinating these is essential, but difficult.
At the end of the ritual the team is scored based on how they performed (as a group, not individually). There’s also an effect depending on their score, though it’s more for fun and flavour than anything mechanical – something like a demon being summoned to eat everybody (of course), or you’ve done well, maybe a sweet car will materialise.
That’s it! Weird and short one, but it’s a busy day. Thanks for reading! I’ll be back tomorrow with another quick game concept.