Daily Design: Day 125

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Pull, Installation and Establishment.

As such, the game I’ve designed today is…

Harpooning On

Harpooning On is a game about harpooning things, as all good games should be.

In the game, players will take control of a castle town from an isometric perspective. They manage their citizens, assigning villagers to gather resources that can be used to construct new buildings. These include walls that protect the city and military establishments for training and producing troops.

Once produced, troops can’t be controlled. After a certain amount of time passes, gathered troops will march at the enemy castle, attacking enemy troops if they meet along the way. They’ll attempt to breach the enemy walls when they arrive, though it’s slow going. Players win the game by destroying the enemy castle.

The best way to win is by making use of your harpoon. This is mounted on a massive ballista and can be fired once every several seconds. Players manipulate the strength and angle of the shot and let the in-game physics (and wind) handle where the shot actually lands.

Once the harpoon collides with a structure, it can be dragged back to your castle at the press of a button. While it’s being dragged back it can also be released at any time, allowing for clever players to maximise their damage by dropping structures on enemy troops or buildings. If something is dragged all the way back to the player’s castle, they can dismantle it (instantly) for a vast amount of resources.

The harpoon starts out weak, though, only able to damage buildings and drag the weakest structures possible. It can be upgraded via resources to enable more damage, though this comes at the cost of your army and defenses.

As such, the game is ultimately a balancing act. Balance defense, harpoon and military offence with resource generation in order to win. Players who can skillfully aim their harpoon are also more likely to score a big hit, which can be invaluable.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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