Daily Design: Day 124
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Half, Chunk and Little.
As such, the game I’ve designed today is…
Split Screen is a cooperative multiplayer puzzle/adventure game for two players.
The more astute among you may have already guessed this, but Split Screen makes use of a split screen, meaning players would ideally be playing on the same monitor or TV. If players are playing online, the screen will still be split.
This is because each half of the screen plays a major role in terms of mechanics. Player 1 controls not only a character on the left screen (the game uses an isometric perspective), but also controls the screen itself. Levels only move in one direction (vertically), which means that player 1 can move the left screen up or down at will.
This is the major mechanic of the game, because each screen can be moved separately. BUT, players can freely cross from their screen into the other, as long as there’s a pathway between them. Ordinarily there’s a wall separating each screen, but if players get into the right position they can use their screens to make pathways that allow them to cross. Levels are completed when both players are standing on each of the two separate exits.
So essentially the game comes down to manipulating both the screen and the characters. The ultimate goal is simply to move both characters from point A to point B, but more complicated levels will demand backtracking and clever manipulation of the screen to get there.
More complicated puzzles may use things like blocks that can be pushed and have to be left on a pressure pad, because I don’t think a game’s ever used that idea before. What makes it interesting here is that the screens need to be manipulated in order to allow the box to drop or rise.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.