Daily Design: Day 123

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Gun, Money and Soundtrack.

As such, the game I’ve designed today is…

Nothing but Treble

Nothing but Treble is a first person shooter/rythm game hybrid.

Ideally played with a mouse or peripheral (like a light gun, only not awful), the goal is to shoot notes that move towards the player according to the beat of the song. The player’s character will be following a path that also differs according to the song (and difficulty), with the game generating these maps automatically by reading audio files (like Audiosurf).

On the lowest difficulty, players only have to look forward and shoot notes as they appear. Notes will also appear less frequently and will last longer. However, as the difficulty rises more mechanics are introduced.

Namely, different weapons have to be used for different notes. There are four colours of weapons (red, blue, orange and green) that can only shoot notes of the same colour. Weapons can be changed at the touch of a button and as the difficulty increases, this will be necessary to maintain a high score.

10% of the player’s score is awarded as in-game currency, which can be used to unlock new songs and cosmetic rewards, such as different “skins” for the tracks, weapons and notes. A radio mode would also be included that plays different songs throughout the day, with every player in radio mode competing against one another’s score. Finally, players could also upload their own audio files to the game and have a track automatically generated.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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