Daily Design: Day 120
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Slide, Invasion and Button.
As such, the game I’ve designed today is…
In Dry Run, players are part of an elite unit tasked with defending their nation from invasion. On the eve of such an invasion, it’s their job to use the Super Defense Slide to activate their defenses with a button located at the bottom. Of course, the invaders are actively trying to stop them, and the slide itself is designed to keep out all but the most elite.
The game is divided into levels, or “Slides”. Each Slide functions differently and offers a different level of challenge, with hidden optional Slides offering the highest level of difficulty.
Players have to simply reach the bottom of each Slide alive, which is easier said than done. They do this by rolling to either the right or the left or by jumping; a combination of these three will get them to do the bottom. Think of it as an Endless Runner on steroids, only, uh, not endless. Each Slide would run well under a minute, assuming the player is successful.
By completing Slides, players unlock new Slides, environments and (cosmetic) upgrades. Additionally, players can also create and share Slides of their own, with the caveat that they must be able to finish their own Slide before it can be uploaded – completing Slides also unlocks new props for the Create-A-Slide.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.