Daily Design: Day 119

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Muddle, Continuum and Anger.

As such, the game I’ve designed today is…

Blind Rage

interstellar.jpg

Blind Rage is a singleplayer story-focused game about a character who can accidentally influence the spacetime continuum (if they get too angry).

Mechanically, players walk around a game world to talk to characters and advance the plot by making plot-influencing decisions. In this sense, the game is best compared to Life is Strange, as the player has limited rewind capabilities to see the immediate outcome from their decisions, if not the long-term ones.

On top of that, players also have optional puzzles to contend with that also influence the plot, though they can be skipped entirely. Different puzzles have different outcomes, not all of which are positive.

These puzzles are all based on time manipulation, with a focus on the fact that certain objects can’t be manipulated. The goal is to move these objects to a new point by influencing time on the objects around them. For example, time can be moved forward until a tree has died and fallen across a chasm, which will allow the player to cross it with the object. When the player rewinds time they’ll be physically moved back and the tree will recover, but the object will always stay put (and out of time).

The problem the protagonist faces is that they can’t always control their abilities, especially if they become angry or upset. While there’s no “Anger Meter” or anything, remaining calm is a major part of decision-making, since the player should try to avoid situations that would aggravate or upset their character.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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