Daily Design: Day 117
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Target, Hit and Coloring.
As such, the game I’ve designed today is…
Azure Seals is a four-player competitive first-person shooter.
Players have four colours to select from – Red, Yellow, Blue and Green. Players all start as a separate colour; so there’s a red player, a blue player, etc. Players are invisible while standing on their own colour, with spots of the four colours scattered around the map.
When a player scores a kill, all of the opponent’s colours are shifted to the killer’s. For example, killing the yellow player while playing as the red will make all yellow spots turn red. The idea here is to reward players who attack first rather than camping on one of their own spots – however, players only have one life per match and don’t respawn, meaning that caution is still key.
Players also only have one weapon (a slow-firing rifle) that kills an enemy if it hits them at all. After firing players are visible for a few seconds, so firing randomly into the distance is a bad idea. However, when players moved around on their own colour there’s a subtle footprint animation in the paint, making it possible (albeit difficult) to see them anyway.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.