Daily Design: Day 115
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Closure, Highway and Inclining.
As such, the game I’ve designed today is…
Incline Season is a competitive racing game for up 12 players.
Each player controls a car as the competitors race up-hill. As they do so, obstacles are rolling downhill towards the racers, and a single collision will eliminate a player. Players that collide with each other aren’t penalised, but being knocked off the track results in elimination.
As the race goes on, the obstacles that are being dropped come more frequently and become quicker and larger, and hence more dangerous.
There’s also no finish line – more simply, the last player ‘standing’ is the winner. This means the focus is on slamming into other players and trying to knock them either off the course, into other players or into obstacles. There’s a bigger focus on simple chaotic fun than racing mechanics, and it’s a game that would best in short bursts, probably with friends (and played locally). Bots could stand in for the missing drivers, or the game can just be played with any number of players from 1 to 12.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.