Daily Design: Day 112
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Mend, Share and Retirement.
As such, the game I’ve designed today is…
Senior Citizens is a strategy mobile game that plays very, very slowly. Players take the role of a manager who’s taken over an awful retirement home. It’s their job to build it back up to greatness.
Senior Citizens is designed to be played over a long time in short bursts. It’s essentially a management sim – players will direct retirees to certain areas to perform tasks, and they’ll spend the next few (real) days walking there and doing it. For example, players may direct a character to cook lunch for everybody. After about 5 days, lunch is served (they can’t starve!).
For some reason – probably because you’re cheap – the player only uses the retirees for all labour. It’s their job to construct new parts of the retirement home, gather resources and earn money, all of which are necessary for expansion. As your retirement home expands, more elderly people can be ‘recruited’ and hence more tasks can be performed simultaneously.
The appeal is to have a bite-sized game in which you improve over the course of weeks, and players can compare their retirement homes online (and share residents and resources).
It’s a simple game, but the appeal is there for a large portion of any mobile market. Plus, at last, we have a (bad) reason for games forcing such long timers on you.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.