Daily Design: Day 111
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Ray, Converter and Input.
As such, the game I’ve designed today is…
Power Plant is a small-scale single-player puzzle game for PC and mobile.
In the game, players are tasked with directing a beam of sunlight (generated by a sunflower) to another dormant flower. The game is broken into several small levels, each of which stands alone as a separate puzzle.
Lasers are manipulated in several ways, but the most common is by altering reflective surfaces (usually mirrors) to change the angle that the light is firing at. This done by clicking (or tapping) on one, which rotates it by 45 degrees.
Of course as the game goes on, mechanical complexity ramps up considerably. At points, the player may have to deal with multiple lasers at once, as well as new objects. There are filters that change the colour of the beam, as well as switches that can only be activated by certain colours. There may be objects barring your path until a switch is activated, which of course has to stay activated or the laser will be cut off again.
This is a game that hinges entirely on the puzzle design, which is considerably easier to write about than it is to, you know, do. Still, I’m surprised that such a common puzzle concept (the mirror/light dealio) hasn’t been made into a hugely successful game yet, or at least to my knowledge.
The attraction of such a simple concept is undeniable, but the fact that it’s so easy to naturally ramp up difficulty is a recipe for success.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.