Daily Design: Day 110
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Occurrence, Police and Overview.
As such, the game I’ve designed today is…
Pitching In is a cooperative multiplayer game about catching a criminal in a high-speed chase.
The game requires two players who each take on a different role. Player one is a driver, who’s job is to stop a reckless driver. Player two is in a police helicopter, and has to guide the first player to their destination.
So, player one plays the game quite a lot like Need for Speed from the perspective of the police. There are various methods that can be deployed, like dropping a spike trap from behind the car or ramming them to a stop. The less collateral damage the better, with the player’s (combined) score being directly influenced by how little damage is caused.
Player two is flying over the city, and has minimal control over their helicopter (they don’t have to worry about crashing, it’s mostly automatic). They can change their direction slightly, but they will generally follow the criminal. By using a control scheme similar to most real-time strategy games, the helicopter player can place road blocks ahead of the driver in order to give player one a better chance of catching up. It’s also their job to tell player one where the driver is, as they otherwise can’t see them.
As a twist, it could also be interesting to see the criminal as another player, trying to evade two players working in tandem to catch them.
That’s it! Thanks for reading. Simple one today, I’ll be back tomorrow with another quick game concept.