Daily Design: Day 108

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Missile, Weight and Pig.

As such, the game I’ve designed today is…



Hogwash is a singleplayer “missile” game in which players feed pigs before firing them at their enemies.

The eventual goal is to destroy certain structures in each level – one of which is necessary to proceeding to the next level, whereas the others are optional and unlock secret levels, that in turn award more levels and cosmetic upgrades. Optional objectives are typically a lot harder to get to.

To destroy these objectives, players have to feed their pigs. This is done by selecting a type of food, then tapping (or clicking) the pig when you think it’s had enough. The heavier it is after eating, the less distance it’ll travel when launched, but the more damage it’ll inflict on impact.

Pigs are launched in a fairly typical way – by holding down a button, a power meter increases to max, then decreases back to minimum and repeats until the button’s released, at which point it launches based on the current power level.

This is admittedly all less-than-original, except the feeding mechanic, which is essentially just a spin on the already-existing power meter. Still, it’s a genre with proven success in derivative titles (like most), and I think this idea is unique enough to garner attention.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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