Daily Design: Day 104
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Resignation, Fall and Orbital.
As such, the game I’ve designed today is…
Luna Tick is a game about an astronaut who’s had enough of his shitty job and decides to jump from the moon back to Earth. Unfortunately, due to decades of human negligence, space is now full of (sharp) debris.
Mechanically, it’s almost an endless runner. The player flies through space and has to avoid debris by using their thrusters. Of course, since this is space the player will continue to move in a direction that they’ve started moving in and won’t stop unless something stops them.
I guess you could look at it as a kind of cross between Lunar Lander and any endless runner. Clever use of thrusters is key to survival, and there’s a lot of skill and nuance to the movement outside of simply avoiding obstacles.
Other characters can be unlocked, because of course they can, and they function differently. One may have magnetic wires that fire out Spiderman-style and have to swing from debris to debris, though when they connect to a piece it’ll start spinning out into space. Another could pull debris to themselves and knock themselves in the direction they want to move, like some horrible sentient pool ball.
In the end, it’s an endless runner with a focus on unconventional movement mechanics. I think there’s loads of potential there, even if some characters would clearly be easier than others.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.