Daily Design: Day 103

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Questionnaire, Despair and Prisoner.

As such, the game I’ve designed today is…

Questionnaire Despair

gameshow-01.jpg

Questionnaire Despair is a multiplayer “game show” style game for up to four players.

In the game, players are inmates that are promised freedom if they win the gameshow; otherwise, of course, they die. Essentially, this is Mario Partif it was rated R18+.

The game is split into two sections – Question mode and Minigame mode. In Question mode, players are asked trivia questions from a list of topics. The winner of the last minigame can select the topic, and all players input their answers separately, with each answer corresponding to a button.

For example, the winner of the previous minigame (the first topic of the game is selected at random) may select “Nature” as their topic. The game will ask a question about that topic, then eight answers will appear – one for each face button (four D-pad buttons, then the four coloured buttons). When you press the button corresponding to your answer it’ll be locked in, and other players can’t see what it is.

Points are awarded based on how quickly players answered, but only if they were correct. The game then splits Mario Party style based on how many players got the question right. This means that if one player got it right, the group may split into 1 (who got it right) and 3 (who got it wrong). The following minigame will then be 1v3. If all players get it wrong or right then it’ll be a free-for-all.

Minigames are quick, simple, brutal and gory, but the winner decides on the topic for the next question. In the case of a team win, the player with the highest score will decide on the topic. Points are also awarded based on minigame performance, but not nearly as many as the questionnaire.

That’s it! Thanks for reading. I tried to rush through the post today because it’s Dark Souls day, and I have my priorities straight. I’ll be back tomorrow with another quick game concept!

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