Daily Design: Day 99

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Vocal, Peasant and Sing.

As such, the game I’ve designed today is…

Bard for Life

Bard1.png

Bard for Life is a single-player rhythm game about, uh, bards.

Essentially, the game plays like any other rhythm game. Players – using a keyboard or, I guess, a lute peripheral (because that sounds amazing) will play music by hitting the appropriate note at the right time. Imagine belting this fucker out on a plastic lute.

Because you’re playing as a bard, though, you won’t just be sitting around in a tavern playing for change (that would make you a minstrel, I guess?). Instead, players are part of a party that goes dungeon-delving for sweet, sweet lute loot.

This means contending with monsters while you’re playing, which can significantly alter the way you have to (re)act. For example, there’s a dodge button – pressing this at the correct time will, of course, make you dodge. These work like regular rhythm cues but show up at completely random times in songs. Similarly, using what would be “star power” in most games instead heals and buffs your party members, who’s stats can be seen on-screen at all times.

Players can also level up and earn new gear, which improves their stats. This is essentially a cosmetic customization feature more than anything, but new lutes are required to conquer harder dungeons. These can be found by beating songs with a high-score or bought with money earned from playing a lot.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

 

 

 

 

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