Daily Design: Day 97
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Ancient, Flooding and Dead.
As such, the game I’ve designed today is…
In Submergence, players take the role of a (custom) character who wakes up on an ancient island that was recently risen from the sea. They have no memory of how they came to be there, or why, and so seek a way out.
Submergence is a single-player action RPG, like Diablo, Grim Dawn or Path of Exile. Players select a class at character creation, then kill their way through ungodly amounts of enemies in pursuit of sweet, sweet loot.
There’s a prevalent theme of “underwateryness”, as shown in the image above. Enemies, equipment and the environment are all very deep-sea inspired, from barnacle-coated shields to coral spears.
As well as all the usual ARPG trappings, players have the ability to construct, maintain and defend a settlement. Shortly into the story the character realises they’re here for the long haul and need a sort of base of operations, and so set about constructing one.
Individual structures in the settlement are built from blueprints that drop like regular loot. Once a blueprint is acquired, players can build one by spending resources (which can either be found as loot or generated from certain settlement buildings). However, the focus is still very much on the ARPG gameplay – the settlement is designed to promote and accommodate the combat, not replace it.
Occasionally, the settlement will come under attack, and the player can opt to defend it. The settlement can hold it’s own if it has the proper defenses, or the player can join the fray – if the defense fails, then resources are stolen. No progress can be permanently lost.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.