Daily Design: Day 95
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Limousine, Excess and Amazing.
As such, the game I’ve designed today is…
Nothing to Chauffeur it
Nothing to Chauffeur it is a single-player “limousine simulator”, in which players build and drive the most extravagant limousine that they can.
In a nutshell, the idea of the game is to use money from jobs to improve the limousine, which allows you take on richer clients (and thus, earn more money, and further improve the limo).
The key is that better limousines are harder to drive, and require better components to drive properly. For example, only a very highly-upgraded limo can have glasses sitting freely like in the image above, as otherwise they’d simply fall when the player turned a corner.
Players also have to deal with unruly clients, which make the driving sections more interesting. Maybe they have to avoid paparazzi, or a drunk client tries to take the wheel, randomly steering the limo in different directions.
In the end, though, it’s a simple and small game. It boils down to being a simple driving game with an (hopefully) addictive and interesting upgrade system.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.