Daily Design: Day 90

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Repair, Recorder and Lightning.

As such, the game I’ve designed today is…

Conducting Hertz


Conducting Hertz is a single-player town building game in which players construct and maintain a listening post that’s powered entirely by lightning.

The protagonist has been tasked with maintaining and constructing a listening post behind enemy lines in a time of war – however, this means that the post has to remain discreet, and can’t rely on a power grid. As such, the post must be powered entirely through lightning strikes. Lucky it storms so much there!

Basically, it’s more-or-less a typical town building game that utilises lightning as a major mechanic. Lightning Rods can be built anywhere, and if lightning were to strike near enough to one it would instead hit the rod and generate power, which runs along power lines and into nearby buildings to keep them functional.

Certain areas will be more prone to lightning, which makes them ideal for setting up rods. However, if a rod is struck too frequently in a short time frame, it can start a fire or destroy buildings attached to it – this means that balancing rods and the areas they’re in is key, as multiple rods mean you’re less likely to have an accident.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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