Daily Design: Day 88

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Aging, Donation and Uncertainty. 

As such, the game I’ve designed today is…

Age of Uncertainty


Age of Uncertainty is a small story-based game in which the player takes the role of a god who’s tasked with allocating life spans.

There are seven major characters in the game, and the player character has 300 years to divide amongst them, which can be allocated in ten year chunks only. In other words, they can give one character 10 years and another 100, or just not give a character any years at all (the maximum number of years that can be allocated is actually 80).

Players can talk to the characters before they make their decisions, and each character is currently 20. Once you’ve had the chance to have a brief conversation with each, you can choose how to allocate the years.

Then their lives play out. You’ll watch them in order of youngest to oldest-lived and see how they’ve influenced the world and each other, each with vastly different outcomes. Then you can do it over, allocating different amounts of time to different characters and seeing how their lives change.

The success of Age of Uncertainty lies in how interesting the characters are, since watching them is almost all players will be doing. Still, there’s real potential in there, assuming outcomes could be made different and interesting enough as well.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.


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