Daily Design: Day 87
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Motorway, Contributor and Assembler.
As such, the game I’ve designed today is…
Amalgamation Nation is a multiplayer racing game with both competitive and cooperative elements.
In essence, it’s a simple racing game – the first team (more on that later) to cross the finish line after completing a certain amount of laps is declared the winner.
The difference is that players can only play in teams, as solo play is totally disabled. This is because at certain points players have to combine their cars into a kind of Voltronesque mega-vehicle, with different parts being controlled by different players.
For example, there may come a point where the racetrack simply comes to an end, and players will have to stop at a “combination point” until they have enough team mates to transform. In this case, two players could combine to create a flying vehicle, with both players having control over the pitch but only having control over half the roll each (so, player 1 can only roll left, for example).
While this makes for a fun and interesting team-focused game, there’s a good chance that having a bad team mate will really suck the fun out of it as players wait at combination points for their team mate. As such, once a player reaches a combination point, they can view their teammate and provide boosts, such as extra speed.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.