Daily Design: Day 86
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Reputation, Chew and Cider.
As such, the game I’ve designed today is…
Mustard Courage is a single-player take on rhythm games, in which the player has to try and eat as much as they can while giving a speech.
The game is controlled by a single button – holding it down causes the player’s character to begin eating, and releasing it causes them to stop. They’ll continue to speak regardless of whether or not they’re eating.
Chewing while trying to speak – as well as being seriously awful – will slowly drain your score. The key, then, is to eat as much as you can between sentences.
The speeches (and characters) are all taken from real-life events, such as Lincoln’s “Four Score” speech, or Martin Luther King’s “I have a dream”. While the characters are caricatures of these famous personalities, the speech (and thus, the timing) will remain the same.
Basically, instead of picking a song like a normal rhythm game, here you’d select a famous speech. And then try to eat as much as you could during it, because these daily designs get god damn strange.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.