Daily Design: Day 84
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Tactic, Gun and Fun.
As such, the game I’ve designed today is…
Paintballer is a competitive turn-based tactics game, in which players take control of a team of professional paintball players.
The game functions as a typical turn-based tactics game, where players select a single character and choose where to move and what actions to take based on how many “Action Points” they have. These are restored every round and are based on the class of that specific character.
The most significant difference between Paintballer and similar games is that turns are taken simultaneously. While you have as much time as you need to make a decision, it will occur concurrently with the opponent’s move (like Vandal Hearts, for those familiar).
This means that players need to predict the most likely move that their opponent will make and take steps to counter it. For example, there’s a high likelihood that the opposing player will take a shot at your exposed weaker character, meaning you should either move them into cover or have somebody else cover them. Of course, the opponent knows this is the obvious move and will act accordingly.
As mentioned, characters are also broken into classes, each of which are fairly typical – heavy support gunners, wielding light-machine guns (which fire paintballs, of course), snipers, medics, etc. All standard classes from these kinds of games.
There’s also a focus on competitive play rather than single-player. While play against bots could be an option, the focus would be on PvP and tournament play.
That’s it! Thanks for reading. I’ll be back again tomorrow with another quick game concept.